Artificial Academy 2 Hongfire Patch Download PcLipstick visibility. FYI, Artificial Academy 2 and most Illusion games are not really compatible with Windows 10. They can run on it, but you will encounter several problems that nobody addressed with solutions, just a warning. That said, check HongFire, rummage around the forums and you'll find the threads that have the base installation.To find out more complete and clear information or images, you can visit the source directly by clicking the link below the image.If the copyright owner or you don't like to seeing a summary of the images displayed on this blog you can report as spam to Google so that the following posts are not displayed by Google or another search engine.Artificial Academy 2 If It Had Weather Mod Update YoutubeFor more information and source, see on this link : Github Aa2g Aa2unlimited Modding Framework For Artificial Academy 2Once again this post only help you to summarizes images or snippet information from various sources and maybe the summarized images have copyright which the author doesn't know about and website does not have the copyright of that image. Artificial Academy 2 Hongfire Patch Download FreeArtificial Academy 2 Download and review. Artificial Academy 2 (2, Jinkou Gakuen 2) is an eroge (hentai) high school social simulation, spun off from Illusions Artificial Girl series, to be released by Illusion on June 13, 2014.This game is a sequel of Artificial Academy which released 2011. Artificial Academy 2 Hongfire Patch DownloadThread starter Bloo Start date Dec 13, 3d game anal sex animated bukkake character creation cheating combat exhibitionism female domination footjob gay groping.The Artificial Academy series, as of 2019, is a pair of H-games produced by the Japanese game developer Illusion. Originally just a spin off of Artificial Girl, Artificial Academy differentiates itself by basically being a Create-Your-Own-Visual Novel of sorts.
This will tell us how other characters interact with someone with a particular trait. When discussing about 05_00, this might come in handy.One of the essential things that’s missing here is the proper identification of 05_03 rows. MediaFire Search artificial academy 2 yaoi mod Artificial Academy 2 Full English Patch ISO Illusion Play Home English Patch Download - Artificial Academy 2 (ジンコウガクエン2, (Jinkou Gakuen 2) is an eroge high school social simulation, spun off from Illusion’s Artificial Girl series, to be released by Illusion on June 13, 2014.The following image below is a display of images that come from various sources. EasygoingMy experience with the easygoing character involves having her fall too fast for my PC. I have an exploitable PC who only gets insulted by his abuser if and only if he has “masochist” trait. 05_03: Character with X trait has # multiplier on…I could think of one example for this. Mac installer downloadInteraction initiative (05_nn): 05_02: “Easygoing” character has 2 multiplier on “stalking”.I can’t even remember anything about this trait. Interaction initiative (05_nn): ![]() Its possible line in 05_03 could be interesting. That said, it’s said to be an “overpowered” trait. 2 multiplier on running away (only for “bad with guys”).Apparently even if it’s a male with “bad with guys”, he’ll run away upon a sight of a girl in the boy’s locker room.Charming is one of those traits which significance is more about how it affect others’ interactions towards the charming character, as opposed to what the charming character does. Run windows on mac with an emulator(… because I just like giving my characters “tsundere” for no reason.) 5-1. Apparently, I overlooked the differences from 05_02… and it also gave light on what a lot of my characters have been doing all these time. 2 multiplier on “head pat”, “request for kiss”, “everyone, let’s have sex”.It has long been debated what the “tsundere” trait does. 5 multiplier on “ask for a date”, “confess feelings”, “show underwear”. 05_00: 2 multiplier on doing “get along” interaction group. Well, I eventually found this link in Hongfire,But I should give you most credit for helping me out in the beginning.With the help from your post and the link above, I’d been able to edit many things related to AI.I could establish my custom set of AI and satisfied with it for about 95%, but I’m trying to go a little further. This blog was the first place for me to find anything about AA2 AI modding and pretty much the ONLY place I could find through googling. Aside from traits, possible aspects to be covered are virtue and mood.Thank you for your post. This is going to be one hell of a ride. 2 multiplier on “do you love “insult”, “confess feelings”, “slap/punch”, “surprise kiss”, “declare cheating”, likes you”.I’ve covered 6 traits, and there are 32 more. If you show me the right path, I’ll do the rest.I did not really use a hex editor or anything of that sort for AI-related stuff. Hex editors and debuggers are seemed to be involved, but I’m curious if there’s anything more…Please help me. What I really wanna ask you is about the methods you use to find the data uncharted. The favorability boost that takes place only in the beginning of the game where relationship between characters hasn’t formed yet (This is something that annoys the most, I really want my hands on this.)Sadly enough, I couldn’t find any clue about above issues and ended up asking here in your blog where my modding life began □I read your note and I understand you’re not doing any modding right now. Favorability rating multiplications related with traits(such as charming, easygoing, affable, chivalrous, rainbow etc)3. The running speed modification related with Rainbow cards and Otaku personality2. Artificial Academy 2 Character How To Edit OtakuIf there has been another source of which does something about favorability gain, it’s probably not documented yet or is hard-coded in the EXE file.3. If you must ask me, I got the “double” love point gain assumption (from charming trait for example) out of observing AA2Mem. The only favorability-related LST files known is jg2_01_02_XX.lst, though it doesn’t contain values which multiply anything. Below describes walking speed of personalities (gait, technically).2. What I know so far is mostly how to edit Otaku’s gait speed, and nothing much about “rainbow” cards. Not sure what you’re trying to do here. Before now I usually picked otaku char. It’s the same guy.)Before talking about the issues, I want to say that I’m so happy to have at least someone to discuss!For the first issue, I was always annoyed of otaku characters because when they are involved in any group activity, I had to wait for very long period of time for them to arrive at locations. How favorability points get overwritten (which is hard-coded) is involved with that.There’s upillu3048 which also contains information about the AI though I don’t know whether or not that has been covered by the Google doc that you mentioned.(Oh, I signed up at WordPress after posting the above comment. That is, 0/0/0/0 -> 30/0/0/0 is easier to achieve than 0/30/0/0 -> 30/0/0/0. If anything, it’s just harder to change favorability rating when you already got 30 favorability points (regardless of the distribution). I don’t think that there’s a “favorability boost” at the beginning of the game though. And probably this is what’s making me go nuts. 1,1/2,0 multipliers to Love or Like points…)This is quoted from wiki, balance adjustment in version 10 patch. They must be heavily coded somewhere like you say.(Sexual orientations might be working in the same way. Even wiki doesn’t show these in details.(I’m having trouble with pasting pictures so I’ll just manually write down) May not be 100% right.Trait / affected character / affected favor / multipier / restrictionsCharming / respondent / Love&Like / 2 / only to opposite genderEasygoing / possessor / Love / 2 / 3rd party interactionAffable / possessor / Like / 2 / 3rd party interactionTrendy / possessor / Love&Like / 2 / noneBad with guys / possessor / Love&Like / 1/4 / corresponding genderBad with guys / possessor / Dislike&Hate / 2 / corresponding genderChivalrous / respondent / Love&Like / 2 / only to same genderAbsentminded / possessor / Dislike&Hate / 1/2 / noneRainbow / respondent / Love&Like / 2 / none(3rd party interaction means interactions involving 3rd party, like spreading good rumor.)I just wonder why Illusion didn’t make simple lst file to put these in. I always wanted to make them move faster and I think I’ll be able to do it now with your great help! Hope to find out something about rainbows too…Now issues 2 and 3 leaves me headaches still having absolutely no clue what’s involved here… I’m suspicious of exe files(and maybe pp files in make folder?) ’cause I looked over and over the pp files in play folder and couldn’t find anything alike.About issue 2, this is so far I’ve found out through my personal in-game trial. But when I do that, for example, the characters with trendy trait and low virtue starts to attempt contacts as soon as they gain more than 10 love points, eventually end up hated by almost all other npcs. Yes, I can set them to 1x through EXTRA-CONFIG. Points, all interaction results are 10x for Love&Like plus 2x for Dislike&Hate…(but some actions seem to be multiplied even more such as forcing)I personally think 4x for Love&Like is appropriate. What I have observed is that before the characters fully gain 30 fav. I wish I could ask Illusion programmers directly HaHa.What is upillu3048? I hope to look into it if it has any more information.Pardon me for my English, I’m not a native speaker.Thank you again for your reply.
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